Getting basically no bonuses but still being able to colonize from the start of the game is still better than Shattered Ring, which actually penalizes you for no advantage until you get Mega-Engineering and 10,000 Alloys. This company is all about console commands changing stats. Your race has perfect habitability on ringworlds, including the other two shattered ringworld segments once you have cleared the four blockers reducing it, same habitability as others on gaia and ecumenopolis, and for other planets there are robots, migration treaties, the slave market, or conquest to get. Having 3 25+ sized planets that have trade districts is kinda powerful. Mods. Report. I don't know how it compares to mine: Within 4 jumps radius, I had 2 decent worlds, a 20+ gaia, a 13 gaia, another 3 extra very good worlds, and 5 jumps away a relic world. 0 pop change, their carrying capacity sucks and unless you explicitly planned for it you’re never gonna get that 4. Go to Stellaris r/Stellaris. Which, itself, is still pretty strong for machine-rings, as a technician drone with the first +20% energy tech to counter the -20% menial drone is still producing 8-9 energy to go after those blockers. Apart from this, Stellaris patch 3. Version. I made the "Decision" to fix the Ring segments, but they're not habitable and won't terraform. 00Archer00 • 3 yr. Anderson disk is like a massive version of shattered ring. So you can plant a small colony early on and. Corpse-Filled blockers now take a year to clear. Shattered Ring+ Merchant Guild+ Shadow Council + Fanatic Xenophile + Thrifty+ Mercantile tradition tree. You need to research some early techs to be able to clear from the sections to allow decent habitability and then zero point power research to fix the +100% building and district upkeep cost to return them to be "normal. Saving up for terraforming usually takes much longer, unless you're corporate. 1. You could incorporate some random events and terrain blockers on the ring to represent parts of the planet used to repair it. 4. three blockers, three different. aroddo. 0 open-beta] [0193] Thread starter BoxingBuddeh; Start date Oct 15, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). It's functional, but loses a lot of its value for a Rogue Servitor to just coast on the intrensic power of a servitor build. Ring world origin should still allow you to colonize whatever your species planet type is. So yeah, it's good. The fact that with the Shattered Ring start I can never do anything about the Interloper and the final shattered ring segment even though I could build an entirely new ring from scratch bothers me. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). In fact, do it quicker than that. the recent changes, to the other ring segments, and to popgrowth, make me want to go back again. they make it openable by giving you a blocker to clear that GIVES you the cost for the research segment, which is hundreds of a rare resource. Similar to Shattered Ring, you have another special feature, the Abundant Stockpile, which will generate strategic resources to pay for up to 1 of each district after you've built them. Rogue servitors and drüben assimilators get both districts, but blockers deactivate some of the Jobs. 2. fusei Colonel. 9. After all it is a "shattered ring" a damaged ring world. Shattered Ring Origin causes a issue where your initial starting colony works as intended with a 100% habitability but the other broken ring sections have 0% Habitability. Shattered Ring does a similar thing, especially since Machine Empires don't care about the penalty to habitability on non-ring worlds, and scrap-mining districts are pretty good for early alloys. . 2. Shattered Ring blockers now also provide -1 max districts. This is not the case for other habitats I make. There are definitely ways to make ring world not OP in the start of the game, closer to void dwellers and relic worlds in value and no one whines about those. This is probably going to swing the mod back from the previous state of "worse than the origin version" to "better than the origin version", but I'm not overly concerned about the balance here. Right now the Shattered Ring Origin start just feels like you're on a "meh" quality 25 planet. Researching some early-game technologies will allow you to clear those blockers. Additionally, since it's easy to unlock all the building slots on your ring. So once you’ve cleared all the debris from the shattered ring and researched the appropriate technology you can repair it into a fully functioning ringworld segment. Once you unlock the technology for droids and get the environmentalist civic, you can basically colonize any planet in the galaxy and make tons of Unity off of all the natural blockers on those planets. R5: This is probably the best start I've ever had, so far. Update to Paradox's new Shattered Ring. Offices counter most of ring's problems, remaining can be solved with tech and diplomacy. If they did, this might get kicked up to B tier. But I can't seem to clear the last blocker a malfunctioning reactor. The Ring world sections that aren't usually available until later are both available with 0 Habitability. Support. These segments have a large amount of blockers including some that require advanced technology to clear, but impact the habitability of the segment. . This is not only working as designed, it is something that is fairly easy to deal with. This is our solar system and is many players’ first empire. Council. You just replied to a comment over 4 months old. The fact that with the Shattered Ring start I can never do anything about the Interloper and the final shattered ring segment even though I could build an entirely new ring from scratch bothers me. Clear tile blockers for free resources. there still around, put in 25 food get 20 energy. Start a new game with the Shattered Ring civic. 5 from capital, +~3x2 from guaranteed colonies and probably gets at least one or two more. I fixed it by. So the first issue is that MEs always have shortages of stability and amenities in this patch. It seems pretty clear it's only talking about the main segment, which can be repaired in order to make it a "Ring World Segment" instead of a "Shattered Ring World Segment". the "land" of the shattered ring isnt made out of nothing but made from former planetes in the system (which get destroyed in then process). This article has been verified for the current PC version (3. Stellaris's new update makes the shattered ring origin stronger, but by how much?Support the channel:Youtube Member - Click the join button! or no command to remove an anomaly. Sol. It got an update in 3. Upgrading that shattered ring to an actual ring is kind of a step down by the time you’re able to. Tech rush to your little heart's content. send a colony ship over and remove the blockers. Each can support 90 districts once blockers are cleared. As you can see, in total, building the Ring World section will cost 25 000 Alloys and 300 influence. or a pop while also adding a "Lithoid Devastation" blocker to the planet, which reduces its maximum districts by one. I would say shattered ring is in bad place right now. With the way things are currently setup, only megacorps and mercantile empires have reliable energy credit source with Shattered Ring, which is okayish, but I have a few suggestions. The first is an energy producing job, swapping out the clerk job on Shattered Ring. Oh wow. Masterful crafters seem to be giving most out of all civics. * Habitat and Void Dweller Balance Changes:Personally, my favorite origin for a megacorp so far is Common Ground. 1 “Lem” patch, as mentioned in Dev Diary #215, the team has done a balance and Quality of Life pass on various features throughout the. mss73055 Jul 5 @ 10:07am. Recently I got into modding Stellaris in (I guess) the quite usual way: by wanting to create my custom species and their starting system. R5: When you choose Shattered Ring origin make sure to invest in Prosperity Tradition Tree. The min-max science output setup would have you build consumer goods buildings and scientist districts and just sit in your ring and turtle, but that only maximizes. Shattered Ring: The number of segments that are colonizable on game start now depends on the Guaranteed Habitable Worlds setting. 74 patch. The issue with this being that key points of this- minimizing your menial drone inputs and maximizing your complex drones- are basically at odds. Shattered Ring blockers now also provide -1 max districts. Reduced cost and time to restore the Shattered Ringworld by 25%. ago. Their mining district also gives alloys. Pop growth is the name of the game, and starting with extra is critical in the early game. . Started with shattered ring origin and a normal biologic empire. You also get. and the only "luxury" option is Shattered Ring. 3. Cptn_Kevlar • 3 yr. (Note: patch 3. Currently, its literally a worse version of relic origin. Shattered Ring. Which lower Max Habitability, the tech requirement (They aren't speical tech just normal tech like Ion thrusters or Improved Deflectors) to. I've gotten a Shattered Ring empire up the tech tree far enough to get megastructures (I know, because I rehabbed a Dyson Sphere I found). Nevertheless, it is still strong enough of an origin to make this list. Phase 2: Upgrade the Ring World Frame (10 000 Alloys); Effects: None. The only choices to fix this with buildings are Drone Storage, which give +4 amenities which is barely a band. Its freaking nuts. 6 "Orion" Open Beta - General Feedback Thread. Launcher. When you pick Sol, you will always start with the smallest possible starting world. They get trade district in stead of generator district. Homeworld is a Shattered Ring World Start with 3 Decrepit Tunnels blockers Start with 4 Ancient Rubble blockers Agrarian Idyll Anglers Trawling OperationsStellaris. Stellaris: Suggestions. Basically you use shattered ring's trade district to spam merchants, and since merchants are rulers shadow council boosts the output of your ruler jobs by 10%, combined with Xenophile and Thrifty you can get an insane amount of trade value. High King Sverker takes a break from the year's campaign to visit one of Áslaug's friends, the Countess Maria Sophia of Sneeze-cough-and-arkle-on-the-river. New posts. But disticts and blockers are still broken. Featured. Pick the prosperity tradition, clear blockers and build a researcher district. According to the official Stellaris 3. then just build more, especially that research institute building to get more research per researcher and just keep stacking. Habitability is limited by 4 blockers, clearing them will make it to 100%, 25% for each. It has some very interesting districts, but in the end. Shattered Ring gives you 20 Researcher slots per district or 5 Artisan and 5 Merchant slots per district, so it basically solves the slot issue until you grab your third homeworld. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have just been deleted from the game. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zero- Reworked orbital ring strategic resource buildings. There doesn't seem to be any unique flavour or popups. after the update of Stellaris Evolved, which added a new menu of areas with Gigastructures, after the demolition of mineral extraction areas, they cannot be restored, as well as some bonuses disappear in planetary features. They are something that you might work to fix minor amenities issues instead of a clerk, or to delay building a holo-theatre, or. You will have lots of unemployed pops. If you start as Shattered Ring, you cannot settle these "objects". 5 from capital, +~3x2 from guaranteed colonies and probably gets at least one or two more >60% habitability planets. ; About Stellaris Wiki; Mobile viewOr use the same species trick if singleplayer. The Ring world sections that aren't usually available until later are both available with 0 Habitability. Ringworlds start of extremely powerful and that power allows you to snowball. Shattered Ring gives you the possibility to have Galactic Wonders by then. It would start out at 4 energy, and 2 trade value. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). civics, ethics points, etc. Good Morning can someone tell me , the info says Habitability preference set to Ring world. Which consumes 12 minerals. Shattered Ring; Every empire has a way to get around the habitability trait. The new system makes the other two segments colonizable from the get go-- but at 0% habitability due to four blockers that each reduce habitability by 25%. I've gotten a Shattered Ring empire up the tech tree far enough to get megastructures (I know, because I rehabbed a Dyson Sphere I found). Ring worlds are immensely powerful in the late game and are one of the best origins for those looking to play the long con in Stellaris. after the update of Stellaris Evolved, which added a new menu of areas with Gigastructures, after the demolition of mineral extraction areas, they cannot be restored, as well as some bonuses disappear in planetary features. ThePinkTeenager Queen • 2 mo. Pick the prosperity tradition, clear blockers and build a researcher district. Shattered ring is good, but it’s more of a late game origin than an early one, and only takes off if the rest of your empire can support it through minerals. Wiki. This section of the megastructure has sustained damage - especially to some of its more advanced districts - but it does not appear irreparable. Honestly, I almost put it in tier four, but I felt like there were too many tier four origins already. Discuss this update in the discussions section. Even a flat 40% would be enough to work on. This is not only working as designed, it is something that is fairly easy to deal with. ; About Stellaris Wiki; Mobile viewThis page was last edited on 28 May 2019, at 23:36. AI having more civics than warranted). Stellaris. They changed the ringworld start in a recent update, the other sections now take the place of guaranteed habitable worlds and have blockers on them that reduce the habitability of the sections. To the best of my understanding the reason the segment is irreparable is twofold:Usually getting this particular tech takes awhile for a normal start, but ring can have majority of pops working tech jobs with little to no supporting jobs. We are ROBOTS who were once the servants of an organic species that was destroyed by a devast. There are special blockers there you. you have to colonize them and then as you remove the blockers the habatabillity goes up. It's worst then life seeded. Origin: void dwellers (excellent, but more micromanagement) or remnants (pretty good, but less micromanagement) Species traits: intelligent, natural engineers, rapid breeders, unruly, deviants. Having some small mercy habilitation would be a nice start. Ringworld origin is OP. It is a longer diary this week. 9 (aka "Caelum") was released on 2023-09-12 with the checksum 629C. Do check if that is still there. Trait (scientist) ID. Its kinda a one way process. If it can be understood and fully repaired it will grant them great power. It is still powerful, but not nearly as much as it once was. Except for Machine Empires: who suffer none of that and who get the actually good energy district version. districts normally provide 10 jobs and 10 housing, so 4 blockers reduces each ring segment to only providing 2 jobs and 2 housing, but only costs 20% the upkeep and base-cost that a fully operational ring would cost. No no no I mean they changed them in the patch. Upon completion of. In contrast, the shattered ring start would need 6 Scrap Miners, which means 3 districts, and generates 6 alloys plus 12 minerals. Good Morning can someone tell me , the info says Habitability preference set to Ring world. As soon as you can build robots, colonize a world with organics. Makes for great empires to conquer like Shattered Ring, Life-Seeded or Remnants. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. 152. CURRENT GAME: Stellaris: Federations We're playing on Grand Admiral as a Driven Assimilator with the Shattered Ringworld origenWHAT TO SUPPORT ME AND THE CHA. Set the economy to militarized and avoid running artisans as much as you can. There is one final blocker that increases all building/district energy upkeep by +200%. Move all your pops off to another system. You could have 3 miners funding 2 alloy workers for 6 alloys, or 3 scrap miners funding 1 alloy worker for 6 alloys, a 20% pop savings for alloy rushing. Volkov_The_Tank Despicable Neutrals • 5 days ago. #10. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroOrigins are a way to decide the beginnings of your society and can make all the difference to your gameplay. Ship Debris Broken Shackles origin 300 360 Random technologystarting system (solar system initializer) modding help needed. The Ring world sections that aren't usually available until later are both available with 0 Habitability. And if what you want is a challenge, Doomsday is better than Shattered Ring. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Once you have mega engineering, it's probably better to just repair the other two segments first. Thread starter punkkk; Start date Mar 23, 2021;. This is already a big deal in two ways: 1. . Colonisable Shattered Ring segments have a large number of blockers including some that require advanced technology to clear, but impact the habitability of the segment. 修复破碎之环. ago. Void Dwellers is a much, much slower start with the potential of exponential growth once your empire is set up. It is 0% hab for everyone, even machines and you can clear blockers reducing it. Colonisable Shattered Ring segments have a large number of blockers including some that require advanced technology to clear, but impact the habitability of the segment. The guaranteed strategic resources is helpful if you end up not having any in your corner of space (plus it gives higher chances of researching those techs for extraction). In a meta min-max sense, Remnant is mechanically superior. ThreeMountaineers King • 2 yr. One gives gas, one gives motes, etc. . Content is available under Attribution-ShareAlike 3. If you just duplicate this for the other 2 shattered ring sections too then you'd have your 2 "guaranteed habitable worlds". As you gain certain technologies (a lot of them are simply tier 2 or 3) you can then clear certain blockers, increasing the habitability. 5 growth a regular planet would easily. 3 25 size planets can be a strong start so adding lots of shattered rings blocker can be good counter. 3. The first part (english localization: "Start with a Shattered Ring World as your homeworld") is an important detail because "Shattered Ring Worlds" have access to the same districts as normal planets (with two exceptions: the Mining district creates "Scrap Miners" jobs instead of "Miners" and the Generator district is replaced by a Trade. You might already need it to be a gaia to make it a gaia?Stellaris. MrTastix • One Mind • 4 yr. Shattered Ring+ Merchant Guild+ Shadow Council + Fanatic Xenophile + Thrifty+ Mercantile tradition tree. majikero Oct 20, 2021 @ 3:25pm. Go check out Stefan's channel to see. By the time you plateau you'll be fixing your other ringworld platforms and snowballing some more. Well now you can get three. Of course, as was alluded to above, developers wanted the progression for the shattered ring to resemble. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zerorelic worlds are the obvious choice. Phase 3: Complete the Ring World Section (10 000 Alloys); Effect: +1 Habitable segment. It was last verified for version 3. 0 unless otherwise noted. There is one final blocker that increases all building/district energy upkeep. Stellaris - Shattered Ring World Blocker requires Global Energy Management Tech [v3. Ringword Trade Districts now provide 2 Trader jobs and 6 Clerk jobs (was 2 Merchants jobs and 6 Clerk jobs). * Added add_blocker effect (which unlike add_deposit will let you have control over which deposit. Huh. When shattered ring sections are fully repaired (as of 3. Going by my experience last night, Terravores would actually benefit immensely from the thing. Used to be you had to research Mega-Engineering and repair the other sections before you could settle them. Agrarian Idyll and Machine Intelligence empires gain 1 additional housing from each resource district, while Hive Mind empires gain 1 additional job. 0 unless otherwise noted. They do use the lith asteroids, but they don't really take advantage of it by clearing the blockers made by it. So it becomes +4. All Blockers removed Gestalt Consciousness unless Rogue Servitor; Repair the Shattered Ring 3600 10000 Ring World No features: Districts are converted into Segments at a ratio of 5:1; Mineral Purification Plants and Mineral Purification Hubs buildings are removed; Shattered Ring World Mega-Engineering technology; All. Shattered Ring sits on the right side of roleplay, but the wrong side of balance. Malfunctioning. Did they change this?Shattered Ring origin 1000 360 200 Minerals 100 Alloys These ancient and decrepit tunnels have never been fully explored or cleared. Bayes Colonel. Now does this mean i can only live on ring worlds ? or if i was to find another planet there is a % penalty ? or would it be just 0% i cant live on anything else Many thanks :)Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroShattered Ring: The number of segments that are colonizable on game start now depends on the Guaranteed Habitable Worlds setting. Edit: The habitability was lowered by. Steps to reproduce the issue. To the best of my understanding the reason the segment is irreparable is twofold: Usually getting this particular tech takes awhile for a normal start, but ring can have majority of pops working tech jobs with little to no supporting jobs. It needs to get nerfed. The decision can be upgraded, it'll depends on what level of mining tech. You will gain most your minerals from chomping planets anyways. 6. As part of the Custodians’ work on the 3. The player will also repair other damaged ring-worlds. DA Shattered Ring, as you mentioned, is the top slot. 0 open-beta] [0193] Thread starter BoxingBuddeh; Start date Oct 15, 2022; Shattered Ring Trade Districts now provide 1 Trader job (was 1 Clerk). In this Stellaris Federations Let’s Play, we are the SURVIVORS. 5 from capital. Patch 3. The last one requires zero point power tech. The only choices to fix this with buildings are Drone Storage, which give +4 amenities which is barely a band. On top of that if you go spiritualist and try to rush for gas as soon as you can so you can expand on your ring world districts. 2-3 armys by themselves are pretty much enough to get you through the mid game pretty easily. Other than that its a gigastructures equivalent of shattered ring start with almost unlimited districts locked behind huge tile blockers. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Once you solve it. The player will also repair other damaged ring-worlds. New posts All threads Latest threads New posts Trending threads. With scrap miners, any tech affecting miner output increases both their mineral AND alloy output. Each empire has acces to some form of the trifecta of Slaves, Migrants or Robots. * Habitat and Void Dweller Balance Changes:The Stellaris 3. With Mercantile tradition, each trade district gives 1 merchant. Shattered Ring sits on the right side of roleplay, but the wrong side of balance. I am surprised you are having issues but I also understand. Yes I am aware of the new Origins. 6. Access to the other 2 ring segments from the get go is too strong even with blockers, IMO, but I do think that the origin should get regular guaranteed habitable worlds back, and regular habitability. I made the. true. It needs to get nerfed. ring worlds are also great for this, but unless your starting with shattered ring, you're not getting one up until late gameWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zero2021-04-28 16_21_39-Stellaris-Districts. Saving up for terraforming usually takes much longer, unless you're corporate. The number of resource districts that can be built is limited by planetary features, except under certain conditions, such as on Hive Worlds, Machine Worlds, and Shattered Ring Worlds. The three mechanical advantages of shattered ring is it's ability to district-spam merchants in a trade build (impossible for gestalts), ability to get. Reply. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zero1. i wish they would add a "ringworld sol" variant of. Jump to latest Follow Reply. Colonisable Shattered Ring segments have a large number of blockers including some that require advanced technology to clear, but impact the habitability of the segment. The Origin that says "WARING: CHALLENGING ORIGIN" in red text is hard. Shattered Ring does a similar thing, especially since Machine Empires don't care about the penalty to habitability on non-ring worlds, and scrap-mining districts are pretty good for early alloys. The general idea is that you start out generating a massive food surplus (I had +245 in the first month), which can then be sold on the market to buy energy and minerals to further accelerate your game. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. The last one requires zero point power tech. An immense band encircling the system's sun. By playing Remnant. 5. aditionally any world that is not a ring world will not have good habatabillity. 9. As for my experience, it seems that the Robot with Shattered ring origin experience malus from low habitability on the two wrecked sections, except for the pop. The special ones require various early game techs to remove. 相关页面: 行星决议. Everybody knows that this makes no sense on so many levels: The player will remove and clean up everything within a star-system in order to build a completely new ring-world. Shattered Ring starts with a blocker that reduces artisan and fabricator jobs right at game start. Content is available under Attribution-ShareAlike 3. I think the 2 other sections should count as 2 guaranteed starting planets and colonizable from the start, with the option to repair them. Play Shattered Ring start. Shattered Ring Machines was, in previous versions, the strongest start in the game by far, partially because it was the simplest, but also partially because the origin was just really OP, and machines were also really OP. Yes you can settle the other segments bit they have 0% habitability and are full of blockers including 5 special ones. * * The Shattered Ring origin is no longer guaranteed nearby habitable planets. no. All megastructures excluding habitats and gates are considered such a involved investment of resources of an entire galactic empire that they are not reversible. It's still good with machine empires, since they don't care about the habitability. The Ring world Origin is the most overpowered thing in the game, its practically cheating. Forums. And it's not impossible to meet in the middle, it's just really hard, because a functional ringworld is endgame tier, so a functional origin means a functional ringworld. Explorer (Subclass) subclass_scientist_explorer. . Shattered ring got reworked to give you access to two more ruined sections you can use just like your starting section. Honestly, Prosperous Unification is probably the most consistently powerful start. ; About Stellaris Wiki; Mobile view In order to repair the shattered ring you'll need to clear every blocker which requires some additional techs for the segments you don't start on. Traditions: aptitude, domination and expansion. Your homeworld and your first two colonies get special blockers that, when removed, give. It’s the arcane generator that’s broken. Which, itself, is still pretty strong for machine-rings, as a technician drone with the first +20% energy tech to counter the -20% menial drone is still producing 8-9 energy to go after those blockers. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. 2. Shattered ring is too short on habitable worlds to waste the good worlds on redundant trade production, and doing so misses on the value- and the authoritarian synergies- that scrap miners and CG-clerks offer in terms of running up your early-game economy into something for early-game wars to establish dominance. 9. A ring world in theory is still a fully functional planet, just with a lot less natural disasters. 2. . When you break it all down, the tech you get from all the resources you spend clearing those blockers is basically what you would have gotten from just instead investing those resources in research in the first place. Under one rule is really fun. Worth noting that after the recent 3. Shattered ring is the silly OP one that the multiplayer community has probably already banned. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Open with mercantile so you can pick up the consumer benefits policy, which the whole thing is based around. 0 update, Shattered Ring is no longer nearly as strong as it was. 6. Thankfully, Paradox listened to the community and finally made balance changes to Hiveminds, Machines and especially Synth Ascension. May 20, 2022 Jump to latest Follow Reply Description Shattered Ring origin: impossible to repair the two sections without Mega Engineering tech [3. It's great with merchant guilds and functional architecture. Well, they changed Broken Ring World from givin‘ a real Ring Segment with the Ring World districts to a semi Gaia World with 25 normal districts. Expansion and Discovery are really good economic leads for Shattered Ring, Domination is a must-have for slaver empires due to how Workplace Motivators and. However, miner jobs. They are implemented as size 25 shattered ring worlds / guaranteed habitable worlds with quite expensive blockers (4 each, each reducing max habitability by 25%), so it’s a „good origin“*.